Ships Armchair
4,083 tris / —
SM_Office60_Armchair
Stylized 3D asset packs · Unity & Unreal
That’s where prop packs fall apart, and it’s exactly where a player walks. So you can turn every piece here over yourself, from any side, before anyone asks you for money.
Nothing on sale yet · 136 of 140 pieces clean · Unity 6000.x with URP
150 models, and 299 colourways of them.
136 clean today. The other 4 are named, not hidden.
One draw call each. They batch.
Front, back, left, right, top. Every piece.
Pack 01 · a 1960s office
110 props plus a 30-piece kit for the walls, floor, ceiling and trim — enough to build the room, not just dress it. Walnut, brass, sage and bone, every piece drawn against one reference so the set reads as one catalogue instead of a hundred separate objects.
Ships 4,083 tris / —
SM_Office60_Armchair
Ships 788 tris / —
SM_Office60_BankersLamp
Ships 72 tris / —
SM_Office60_BookEnds
Ships 216 tris / —
SM_Office60_BookRow
Ships 96 tris / —
SM_Office60_BookStack
Ships 764 tris / —
SM_Office60_Bookcase
Ships 564 tris / —
SM_Office60_CeilingLamp
Ships 2,040 tris / —
SM_Office60_CoatStand
Ships 1,024 tris / —
SM_Office60_CornerShelf
Ships 460 tris / —
SM_Office60_Credenza
Ships 156 tris / —
SM_Office60_Blotter
Ships 5,040 tris / —
SM_Office60_DeskChair
Ships 376 tris / —
SM_Office60_DeskDish
Ships 1,192 tris / —
SM_Office60_DeskFan
Ships 2,808 tris / —
SM_Office60_Desk
Ships 452 tris / —
SM_Office60_FilingCab
16 of the 28 that are clean today.
Before you buy
Not a render, not a turntable video. This is the geometry that goes into the FBX, and you’re looking at it in your own browser. Ten rooms below, the same pieces, arranged ten different ways.

Layout 01
10 solver layouts · the same 26 pieces · drag to inspect
The four we’re holding back
136 of the 140 pieces are clean from all five sides today. The other four have a defect we’ve found, and they’re named on the pack page. A shop that only ever shows you its good angle is the exact thing we’re trying not to be.
136
Clean on all five
4
Defect located, in repair
0
Rejected, being rebuilt
Front · back · left · right · top — Desk chair, 5,040 tris
Every one of the 140 pieces is read this way, one written verdict per angle. See every verdict →
It’s also why nothing is on a storefront yet. A piece is easy to make look right from the side you built it from — the four still out go back to the bench rather than into the box. Reading as of 2026-08-16.
The boring parts
A 1.55 m desk is 1.55 m in the engine. Pivot at the bottom centre, transforms applied — drop it on the floor and it sits on the floor.
One texture, one material, one draw call. They batch.
A convex hull on every piece, named the standard UCX_ way. Unreal reads it on import; the pack ships a Unity importer that turns it into a mesh collider.
LOD1 and LOD2 on the pieces heavy enough to be worth it, on the standard _LOD suffix.
Book spines are colour bands, dial faces are dots, keycaps are blank. Deliberate: lettering would tie the set to one language and drag a trademark question into a prop you wanted to reuse everywhere.
FBX with the textures inside it — the format both engines already read. Textures are uncompressed PNG, which is what keeps the palette clean up close.
Requires Unity 6000.x with URP. Ships as FBX, which Unreal Engine 5 imports too — untested by us, and we say so.
How it’s made
The slats on a shelf are evenly spaced because a loop put them there, not because somebody eyeballed it. Nine books on a shelf are nine separate books.
That’s also why a repair is cheap. Change a number and the piece comes back as the same piece with the flaw gone, still matching the credenza you already liked — rather than a new piece that no longer does.
When it’s done
One email when the 1960s Office pack goes live. That’s the whole list — there’s nothing else to send you yet.